Works in Progress | April 2016


While contemplating a never-ending to-do list the other day, I decided to start a microblog series called “Works in Progress”. And it’s exactly what the name implies. A short post each month or so, telling you a little bit about my current interests and projects. And also why I am pursuing them. I thought this would be a nice way to share my interests (and maybe collaborate!) with others, and also something cool for me to look back at and reflect upon.


So, here are the things I am currently working on, as of April 6th, 2016:


– A mixed-media virtual reality piece.

Tools: Maya, Cinema 4D, Illustrator, Photoshop, After Effects.

This is the final assignment for my Experiments in Immersive Design class, one of my favorite this semester!  I must admit, I have been bitten by the VR bug. I’m just blown away by all the possibilities in this medium, and how mature it has become over the past few years. This class has really inspired me to continue exploring the medium, this is only the start! In this piece, I am combining infrared photography with CGI and 3D elements for a surreal, dream-like experience.


– A navigation game that uses a CB radio from the 70’s as the main controller.

Tools: Unity, Arduino

Yes! So excited about this. I just love working with Arduino and electronics, even though I only started learning this semester. I really like the idea of finding objects that are no longer in use, repurposing them and letting a story or experience emerge from it. And … I like challenges. I like taking things apart and creating something entirely new out of it. You can read more about it in this blog post here.


CB Transceiver

CB radio from the 70’s


– Ash Thorp’s UI & Data Design course.
Tools: Illustrator, Photoshop, Cinema 4D

Inspired by the works of Ash and beeple, I decided to take this AMAZING online course to bring my design skills to a whole new level. I am probably just about half-way through the course, and I am learning SO MUCH, it’s overwhelming! I can spend hours and hours designing assets, it’s just fascinating to dissect the creative process behind concept design for film and games.

Here is one of my first pieces for the class:


Screen Shot 2016-04-03 at 5.23.55 PM


– Untitled Walking Simulator

Tools: Unity

This is a game that emerged during the 2016 Global Game Jam held at USC back in January, where I got to work with Richard Lemarchand and other talented teammates. Check out our GGJ page. We had such a great time creating this game that we decided to keep working on it … And it’s been such an amazing learning experience! I am working as a level designer for our Forest level, and this has just reminded me how much I like building spaces and worlds. Since we continued this project, I’ve been very interested in learning more about level design with an architectural approach, and spatial awareness in video games. Got lots of resources to read over the summer once the semester is over! Here are some screenshots:


Screen Shot 2016-04-06 at 10.33.41 PM


Screen Shot 2016-04-06 at 10.32.57 PM


– Frogger

Tools: Unity, Cinema 4D, Photoshop

Yes, remaking the 1981’s classic arcade game for my Game Engines & Expression class. It’s actually pretty much done, I just need to fix a couple of bugs to post the playable build. I loved this project! Slowly but steadily becoming a more confident coder. You can read more about my process here. Here’s a screenshot of the final game. Art, code done by yours truly.


Screen Shot 2016-03-30 at 12.29.26 PM



And to add to the nostalgia, I am also building a small arcade controller, coming soon!





– UI & Graphic Design for Thesis Project

Tools: Photoshop, Illustrator, Cinema4D

Finally, since January I’ve been working as a UI artist & graphic designer for a MFA thesis project, a strategy game set in space! I’ve been designing in-game graphics, the HUD and overall UI elements. This has been a challenging but fun experience, and especially useful to see how a thesis project is structured in all levels.


And that’s ‘it’ for April!



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