This narrative play prototype was developed in Tracy Fullerton’s “Design for Interactive Media” class at the University Of Southern California. We had 3 weeks to complete it.
Our goals for the project were to allow the player to explore an intriguing environment that they change through direct and indirect choices and interactions. We also wanted to play with the player’s expectations, and convey our narrative through this one environment that changes over time.
My main roles included level design and art direction.
March 4, 2015
Interactive Media | Game Design