This was one of the individual assignments of my Game Engines & Expression class at USC, an introduction to game development aiming to teach the basics of creating digital prototypes in Unity using C#.


The goal was to make a game prototype which mimics the mechanics and ‘game feel’ of classic game from the 8-bit era, or something close to that. I ended up choosing to ‘remake’ Frogger, a 1981 arcade game developed by Konami and licensed for North American distribution by Sega-Gremlin and worldwide by Sega itself.


I wrote all the code for this prototype, and you can read about my process here.


All assets were made from scratch by me, excluding the Victorian-like frog illustrations, which are public domain images.


In this version, the river part isn’t quite working yet, as you can see in the gameplay video. For playtesting purposes, I added a cheat key, that allows the frog to be invincible when being in the river area. I never got the chance to refine this prototype, but it was definitely a project that made me grow immensely as a programmer.




Cinema 4D